ZyphO
08-16-2006, 06:05 AM
Gamespot (http://www.gamespot.com/pc/strategy/compan...opslot;action;1) has a Company of Heroes Designer Diary #5 - Building a Better Real-Time Strategy Battlefield..... with Resource System Video..
Concepts like supply lines and front lines are very powerful in that they add a lot of contextual substance to a game set in World War II, and they generate a lot of what we call "emergent gameplay." New strategies arise continuously from the system. We're very pleased with the overall resource and territory system in Company of Heroes. It fits with the World War II theme, it provides lots of strategy and replayability, it evens out the economic advantages that good players can accumulate, it promotes good map tactics, and it makes the maps, and the elements on the map, feel unique.
Source: Ogrynsmash from Gr.org.
Concepts like supply lines and front lines are very powerful in that they add a lot of contextual substance to a game set in World War II, and they generate a lot of what we call "emergent gameplay." New strategies arise continuously from the system. We're very pleased with the overall resource and territory system in Company of Heroes. It fits with the World War II theme, it provides lots of strategy and replayability, it evens out the economic advantages that good players can accumulate, it promotes good map tactics, and it makes the maps, and the elements on the map, feel unique.
Source: Ogrynsmash from Gr.org.