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View Full Version : [Mod Announcement] Offensive Operations


revolucion09
03-07-2007, 02:52 AM
Gameplay Brief

A Realism mod at heart. This mod will present a number of major game play changes to enhance the realistic feel of the game. Players will be treated with units who act in a more realistic manner, more realistic sounds, new units, realistic damage models, and much more.

The mod will be concentrated on the fluid style of combat in WWII. This means there will be fewer buildings, and no static “base.” You, Start with a Colonel Squad (In the case of US) that is able to build only one structure based over a Resource point. From this Battalion Headquarters you will be able to requisition a mix of units such as Reconnaissance patrols and Combat Engineers. The beginning of the game is based heavily on this mix of heavy infantry, light infantry, and light vehicles to stake out the initial territories and the front line.

As enemy discover and destroys your Battalion Headquarters, you shall move to another strategic point, and if your Colonel Squad dies, you will be not able to build anymore this Battalion HQ. Also, if your Combat Engineers Die, you'll be not able to Call any forces when Outposts are destroyed.

As you gain experience, you will choose the type of Battalion you want to control. That decision will enable New Platoons to call from Off-Map.

Check website:
http://operations.fiffa.net/

brian_177
03-19-2007, 11:59 PM
Sounds cool. With respect to damage mods, what do you mean?

Also, in terms of audio, what sounds are you implementing into the game to make it 'sound more real', when Relic surely went out and actually recorded the sounds of guns being fired?

Definately sounds like a cool modification. If you check back ever and read this post, I'd personally like to know more. :D

revolucion09
03-20-2007, 07:43 PM
Tahnk you :) the best way to know more about it is joining the forums.

revolucion09

brian_177
03-22-2007, 10:08 PM
No thanks.