PDA

View Full Version : Balance Issues - Possible Improvements


InsaneRabbi
04-10-2007, 01:42 PM
I'd like to hear everyone's ideas on what would make the game more balanced.

GDI needs a buff on their AA
Armor boost for Harvesters against Scorpion Tanks (too easy to harass)
Nerf the anti-infantry capabilities of Stealth Teams
Stealth Teams' stealth takes longer to initiate after Explosive Charge
Predator Tanks nerfed
GDI infantry Buffed (AT infantry do more damage or attack faster)
Scorpion Tank damage Buffed (Pre-Laser)

I feel that NOD have too many opening strategies, forcing a GDI to turtle and spam tanks, then eventually push out and roll-over the GDI if they don't get harassed. I think a good balance would be to nerf the abilities of NOD to harass so easily (increasing the need for micromanagement if you are going to harass) AND giving NOD more power so they don't sit there and get run over if their harass fails.

(GDI vs. Scrin balance ideas coming soon - got college now :rant: )

sonico
04-23-2007, 06:54 PM
imo they gotta make infantry stronger/tanks weaker whichever.
nerf preds+mams.
buff gdi air i find it kinda weak compared to other factions.

nerf shadow teams.
nerf the op scorps early game.
buff nod late game maybe let avatars be actually worth buyin.

NERF TRIPODS.
nerf mastermind.
nerf shock troppers so sad thats the only unit they have to build.
buff seekers or give them some sort off gud early tank.
devours u cant get enuf early an seekers just suck.

they basically need to stop the tank spam tho idk how but it def needs to be stopped

Darthsabre
04-26-2007, 08:40 AM
They should "copy" what other RTS games are doing ATM and that is to have an army limit.

vehman
05-07-2007, 09:10 PM
lol, i think u guys need to watch some more replays or something...if you can sonly build shock troopers and win you are playing total noobs who dont understand the game at all, even in my first games where i played scrin i could counter many things in mass, in case you didnt realize venoms rape shocv troops up the ***, only thing that needs nerf in this game is mammoths railguns SEs and maybe stormriders lol

brian_177
05-08-2007, 08:09 PM
I'd like to hear everyone's ideas on what would make the game more balanced.

GDI needs a buff on their AA
Armor boost for Harvesters against Scorpion Tanks (too easy to harass)
Nerf the anti-infantry capabilities of Stealth Teams
Stealth Teams' stealth takes longer to initiate after Explosive Charge
Predator Tanks nerfed
GDI infantry Buffed (AT infantry do more damage or attack faster)
Scorpion Tank damage Buffed (Pre-Laser)

I agree with the buff to GDI AA... it's got good range like the other AA but does less damage, and since GDI has the most trouble expanding their defenses have to be especially good.

Disagree with the armor buff. By the time your opponent has enough Scorpions to scare you with them, you should have the adequet defense power in place (whether with units or structures).

Nope, Stealth Team's are the elite infantry unit of Nod, equivelant to Shocks or Zones. Really, bombs need to be far less effective vs. buildings, or they should be renamed and have their stealth taken away alltogether.

Agreed.

Disagree... Preds are easily countered--it's Mammoths that need the nerf.

Yes, all the AT/AA infantry needs buffing, making them viable against armored units and as harrassers.

Nope nope nope. Scorpions are made for mass, and 10 Scorpions with or without lasers can do a crapload of damage to an unsuspecting enemy.

lol, i think u guys need to watch some more replays or something...if you can sonly build shock troopers and win you are playing total noobs who dont understand the game at all, even in my first games where i played scrin i could counter many things in mass, in case you didnt realize venoms rape shocv troops up the ***, only thing that needs nerf in this game is mammoths railguns SEs and maybe stormriders lol

You're right, Shock Troops aren't as great as people would make them seem, but the fact that they're the only infantry that are effective against both air and vehicles make them one of the best all around units in the game.

Venoms do not rape ST's. One on one a Shock Trooper could easily take out a Venom. The only time Venom's beat ST's is when the Scrin player doesn't know how to kite, the Venoms have lasers, and the Venoms outnumber the Shocks.




Now onto my own thought. My biggest concern with CnC3 at the moment is the effectiveness of the elite defensive structures when spider basing. The fact that DEFENSIVE structures are being used as OFFENSIVE units is ridiculous. Structures need a massive armor buff vs. the damage types done by these structures.

Janwen
05-08-2007, 09:03 PM
I agree with most of what payne said, with a few notes and exceptions:

ALL anti-air base defenses, except maybe scrin (those Storm Columns own air xD), need a buff. Scrin air makes all anti-air that isn't Venom spam or another rush to scrin air look like a pile of fertilizer. If I remember correctly, Devastator Warships and Planetary Assault Carriers can both easily destroy all AA defenses before getting in range! This is especially a problem on any and all maps with holes or cliffs in the terrain. Scrin air destroys your base from the other side of the blocking terrain out of reach from your AA guns and AA-vehicles/infantry can't get to them either. Yes, scrin air is supposed to be superior to Nod and GDI, but making them darn near invincible to AA defenses isn't the way to do it.

Shadow Teams: Nod's Sniper Team, not Zone Troopers silly. As such, their anti-infantry capabilities seem on par with the snipers to me (Shadows have less range and accuracy but faster rate of fire? methinks at least, could be going crazy though). Tbh, I don't see a problem with their bombing abilities. It seems to me that it was perfectly planned by the devs to allow a strike team summoned by the support power to make power plants go boom. You have to remember that Shadows take quite a bit of micro (unless you set them to hold fire they go around doing all kinds of crazy stuff when you aren't looking) and usually aren't going to win the battle for you by themselves, so it splits a good bit of your attention. With all that in mind, having a Shadow Team's bombing power scale with veterancy might work well, but I'd still favor the rank of the unit you get from the support power being able to blow up a power plant in one set of (two) bombs. (In other words, normal ranked Shadow Teams would take mebbe 3 units to blow up a power plant, but the veterans you get from the power would still destroy it it in one go.)

You're right, Shock Troops aren't as great as people would make them seem, but the fact that they're the only infantry that are effective against both air and vehicles make them one of the best all around units in the game.

Lets not forget the poor little Rocket Militants and Missile Squads. They're effective against air and vehicles, they just go *squish* too easily. Hopefully the coming infantry buff will change that slightly. For crying out loud, why does it make sense to these devs that running over aliens and getting blood splashed on your tires makes your tank go boom, but running over a pack full of highly volatile explosives is just a speed bump?

Oh, and on the subject of base defenses, Nod Laser Turrets seem a lil op, being the only anti-vehicle gun that has near-perfect accuracy against infantry as well (GDI has the turret that fires like a pred tank w/o railguns, scrin fires like a Seeker w/o the ability to attack air - both miss if you keep those soldiers movin!).

Sledgehammer70
05-15-2007, 04:59 PM
1.05 has a ton of changes, I am a bit worried about the pitbull being the OP unit :)