Sledgehammer70
05-19-2007, 01:46 PM
Zealot
http://www.bttournaments.com/SC2/Units/zealot-thumb1.jpg
Builds From: Gateway
Armament: Psionic Blades
Role: Assualt Warrior
For millennia the Templar caste of the Protoss have defended their people from threats both internal and external, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless templar warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war.
The formidable physique of a zealot is further enhanced by cybernetic implants and their coveted power suit. Yet a zealot is far more than the technology he bears. Each Zealot is trained for decades in hand to hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.
All protoss have some psionic ability and zealots focus their minds exclusively on the pursuit of war. Focus crystals in their heavy forearm units enable zealots to channel their strength of will into blades of pure psionic energy - their primary melee weapons. Using a limited form of precognition, zealots can even predict enemy movements striking, with deadly accuracy and dodging attacks by inches.
Some Zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning fast speeds and strike suddenly against an enemy that thinks they are out of range.
In recent times the zerg invasion of the protoss homeworld of Aiur forced its evacuation to the distant dark templar world of Shakuras. The Templar caste as a whole, and the zealots in particular, seethe with shame at this dishonor. Many and loud are the voices raised demanding a return to Aiur, cradle of the protoss civilization. The zealots have thrown themselves into an even more rigorous program of training in preparation for the glorious day when their services will be called upon once more.
Immortal
http://www.bttournaments.com/SC2/Units/immortal-thumb1.jpg
Builds From: Gateway
Armament: Twin Phase Disruptors
Role: Ranged Assualy Support
Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself.
The remaining dragoons have become the immortals, refitted with twin phase disruptors and hardened energy shields that can shrug off the most powerful weapon strikes - though at the cost of leaving them more vulnerable to the pinprick attacks of lesser foes. The heavily armed and shielded immortals give critical fire support to the ferocious legions of zealots by eliminating enemy artillery and ranged attackers, allowing the zealots to close in and complete their work of destruction.
But the loss of every immortal is keenly felt. These ancient warriors are a dying breed pledged to give their all in the end times of their race. They stand on the front lines of the final war, sacrificing themselves to buy their race a few more days or hours. Soon none will remain.
Stalker
http://www.bttournaments.com/SC2/Units/stalker-thumb1.jpg
Builds From: Gateway
Armament: Twin Phase Disruptors
Role: Ranged Assualy Support
The dark templar are a branch of the protoss race that refused to surrender their individuality to the encompassing psionic gestalt of the Khala. In ages past they were exiled from the protoss homeworld of Aiur and left to wander the Void before they found a new home on the distant planet Shakuras.
Denied the support of the great forges and armories of their homeworld, the dark templar were forced to find new ways to defend themselves from a hostile universe. dark templar warriors learned new ways of war. By focusing their inner psionic strength and drawing power from the Void itself the dark templar learned to mask their presence and strike unseen from the shadows. The defiant exiles perfected techniques to spread terror and confusion among their enemies by assassinating leaders and destroying vital structures. Ultimately the dark templar came to rival even the mighty zealots in combat.
However, the overthrow of Aiur has proven that guile alone cannot defeat a foe as relentless as the zerg. Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own. The stalker is a machine controlled by the shadow-essence of a dark templar warrior, willingly fused into its metal body to protect his people.
Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another. This ability enables stalkers to strike from unexpected quarters, catch a fleeing foe, or escape an unfavorable encounter.
The deadly particle disruptors mounted on the stalker's carapace are equally adept at crippling targets on the ground or in the air. Ambushes by groups of stalkers have brought fiery doom upon many attack wings that thought themselves safe from retribution.
Phase Prism
http://www.bttournaments.com/SC2/Units/phaseprism-thumb2.jpg
Builds From: Robotics Facility
Armament: None
Role: Tactical Transport
For thousands of years the Protoss have studied the nature of time and space. Through their painstaking studies and experiments protoss researchers have uncovered many of the secrets of the universe. Using psionic manufacturing processes, the protoss have learned how to create a robotic mind whose programming is built into the molecules of an advanced crystal lattice. This "crystal computer" is able to manipulate matter and energy with a precision no ordinary organic mind could comprehend.
The protoss use these "phase prisms" in several ways. Their primary function is to transport protoss forces on the field of battle. Both living and inorganic subjects can be transformed into energy, and their unique energy signature imprinted into the prism's crystal lattice core. Upon reaching the destination point the operation is reversed and the stored energy signatures are reconfigured into matter in proximity to the phase prism.
A secondary but no less vital function of the phase prism is to act as a mobile focus for the protoss psionic matrix. Once the prism is deployed it will power protoss structures around it. In this configuration phase prisms are often used to temporarily replace destroyed pylons in a colony or enable the rapid establishment of a forward base of operations.
Gateway / Warp Gate
http://www.bttournaments.com/SC2/Units/wireframe-gateway.jpg
Builds: Zealot, Immortal, Stalker, ...
The protoss' ability to manipulate time and space far surpasses the limited understanding of other races. A gateway is a structure capable of opening a spatial rift via which protoss forces can be warped directly from their home territories to the battlefield. A phenomenal amount of energy is required for this operation and, as with all protoss structures, a gateway can only function if it is powered by the psionic matrix formed by a network of pylons or phase prisms.
Once a gateway has been established, it can be reconfigured to an even more remarkable device: a warp gate. Functionally a warp gate is similar to a gateway in that both devices open a spatial rift. However, protoss forces moving through a gateway must emerge in close proximity to the structure, whereas those summoned via a warp gate can be projected to any part of the battlefield that lies within the psionic matrix.
When used in combination with the mobile phase prisms, warp gates allow the protoss unprecedented flexibility in their force deployment. Warp gates can transport protoss warriors directly to the front lines, instantly send defenders to a beleaguered outpost, or rapidly build up attack groups in unexpected sectors. Enemy commanders must be constantly on the lookout for phase prisms penetrating their defensive zones or they can quickly find an entire protoss army deployed on their doorstep.
http://www.bttournaments.com/SC2/Units/zealot-thumb1.jpg
Builds From: Gateway
Armament: Psionic Blades
Role: Assualt Warrior
For millennia the Templar caste of the Protoss have defended their people from threats both internal and external, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless templar warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war.
The formidable physique of a zealot is further enhanced by cybernetic implants and their coveted power suit. Yet a zealot is far more than the technology he bears. Each Zealot is trained for decades in hand to hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.
All protoss have some psionic ability and zealots focus their minds exclusively on the pursuit of war. Focus crystals in their heavy forearm units enable zealots to channel their strength of will into blades of pure psionic energy - their primary melee weapons. Using a limited form of precognition, zealots can even predict enemy movements striking, with deadly accuracy and dodging attacks by inches.
Some Zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning fast speeds and strike suddenly against an enemy that thinks they are out of range.
In recent times the zerg invasion of the protoss homeworld of Aiur forced its evacuation to the distant dark templar world of Shakuras. The Templar caste as a whole, and the zealots in particular, seethe with shame at this dishonor. Many and loud are the voices raised demanding a return to Aiur, cradle of the protoss civilization. The zealots have thrown themselves into an even more rigorous program of training in preparation for the glorious day when their services will be called upon once more.
Immortal
http://www.bttournaments.com/SC2/Units/immortal-thumb1.jpg
Builds From: Gateway
Armament: Twin Phase Disruptors
Role: Ranged Assualy Support
Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself.
The remaining dragoons have become the immortals, refitted with twin phase disruptors and hardened energy shields that can shrug off the most powerful weapon strikes - though at the cost of leaving them more vulnerable to the pinprick attacks of lesser foes. The heavily armed and shielded immortals give critical fire support to the ferocious legions of zealots by eliminating enemy artillery and ranged attackers, allowing the zealots to close in and complete their work of destruction.
But the loss of every immortal is keenly felt. These ancient warriors are a dying breed pledged to give their all in the end times of their race. They stand on the front lines of the final war, sacrificing themselves to buy their race a few more days or hours. Soon none will remain.
Stalker
http://www.bttournaments.com/SC2/Units/stalker-thumb1.jpg
Builds From: Gateway
Armament: Twin Phase Disruptors
Role: Ranged Assualy Support
The dark templar are a branch of the protoss race that refused to surrender their individuality to the encompassing psionic gestalt of the Khala. In ages past they were exiled from the protoss homeworld of Aiur and left to wander the Void before they found a new home on the distant planet Shakuras.
Denied the support of the great forges and armories of their homeworld, the dark templar were forced to find new ways to defend themselves from a hostile universe. dark templar warriors learned new ways of war. By focusing their inner psionic strength and drawing power from the Void itself the dark templar learned to mask their presence and strike unseen from the shadows. The defiant exiles perfected techniques to spread terror and confusion among their enemies by assassinating leaders and destroying vital structures. Ultimately the dark templar came to rival even the mighty zealots in combat.
However, the overthrow of Aiur has proven that guile alone cannot defeat a foe as relentless as the zerg. Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own. The stalker is a machine controlled by the shadow-essence of a dark templar warrior, willingly fused into its metal body to protect his people.
Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another. This ability enables stalkers to strike from unexpected quarters, catch a fleeing foe, or escape an unfavorable encounter.
The deadly particle disruptors mounted on the stalker's carapace are equally adept at crippling targets on the ground or in the air. Ambushes by groups of stalkers have brought fiery doom upon many attack wings that thought themselves safe from retribution.
Phase Prism
http://www.bttournaments.com/SC2/Units/phaseprism-thumb2.jpg
Builds From: Robotics Facility
Armament: None
Role: Tactical Transport
For thousands of years the Protoss have studied the nature of time and space. Through their painstaking studies and experiments protoss researchers have uncovered many of the secrets of the universe. Using psionic manufacturing processes, the protoss have learned how to create a robotic mind whose programming is built into the molecules of an advanced crystal lattice. This "crystal computer" is able to manipulate matter and energy with a precision no ordinary organic mind could comprehend.
The protoss use these "phase prisms" in several ways. Their primary function is to transport protoss forces on the field of battle. Both living and inorganic subjects can be transformed into energy, and their unique energy signature imprinted into the prism's crystal lattice core. Upon reaching the destination point the operation is reversed and the stored energy signatures are reconfigured into matter in proximity to the phase prism.
A secondary but no less vital function of the phase prism is to act as a mobile focus for the protoss psionic matrix. Once the prism is deployed it will power protoss structures around it. In this configuration phase prisms are often used to temporarily replace destroyed pylons in a colony or enable the rapid establishment of a forward base of operations.
Gateway / Warp Gate
http://www.bttournaments.com/SC2/Units/wireframe-gateway.jpg
Builds: Zealot, Immortal, Stalker, ...
The protoss' ability to manipulate time and space far surpasses the limited understanding of other races. A gateway is a structure capable of opening a spatial rift via which protoss forces can be warped directly from their home territories to the battlefield. A phenomenal amount of energy is required for this operation and, as with all protoss structures, a gateway can only function if it is powered by the psionic matrix formed by a network of pylons or phase prisms.
Once a gateway has been established, it can be reconfigured to an even more remarkable device: a warp gate. Functionally a warp gate is similar to a gateway in that both devices open a spatial rift. However, protoss forces moving through a gateway must emerge in close proximity to the structure, whereas those summoned via a warp gate can be projected to any part of the battlefield that lies within the psionic matrix.
When used in combination with the mobile phase prisms, warp gates allow the protoss unprecedented flexibility in their force deployment. Warp gates can transport protoss warriors directly to the front lines, instantly send defenders to a beleaguered outpost, or rapidly build up attack groups in unexpected sectors. Enemy commanders must be constantly on the lookout for phase prisms penetrating their defensive zones or they can quickly find an entire protoss army deployed on their doorstep.